I might Look into MPC-HC myself and find out what’s taking place. But unsure when I will get close to to it.
Chose to give this A different attempt, with up-to-date code from GitHub. Capable of run the test app and successfully hook in to process, having said that having trapped on having screenshot acquiring the following exception:
Btw, I found it’s much better to maneuver DX9 FPS calculation to Existing hook, because some courses make 2 EndScene requires one Existing phone calls. Not sure about Present signature, i’ve just set intptr and I make use of the shortest version from SlimDx. I want to put the code on github much too.
stays from the again buffer after the earlier call to EndScene or perhaps receives cached elsewhere. I tried hooking to Existing and to stay away from contacting numerous
So im at present just experimenting and truly enjoy your feed-back, even when it digress from the original monitor capture thread.
It sounds like Probably the font engine is failing – I’ll Check out it and find out if there is everything evident going Incorrect for you.
Internet (I'd prefer applying this from my app’s form1, not the form1 of testscreenshot, even so the matter is this challenge is so intricate). Also, when I tried this in Dota2, there have been 2 frame-fees that will be within the hundreds or so, could it be doable to just cover them, I don’t really need to begin to see the frame-prices, I just really need to capture the SS.
Possess a personalized LED components I want to use versus it. Curious the way you’re dealing with the resize, blur, and have normal pixels like you talked about previously mentioned.
Note: I feel that D3D9Ex (Vista+ shared surfaces – e.g. DWM) also employs the DXGI Existing but haven’t seemed into this in higher element as being the EndScene hook in Direct3D 9 achieves what we're after also.
But I used to be thinking that maybe you’ll go yet another way and you simply’ll take a try out over a System from Microsoft .Web Gadgeteer – – would seem it in good shape my demands adequate! Sometime I really need to consider it.
Hold an ear out, I’ll submit any development in that way somewhere on This great site. It will definitely need some additional enter from Other folks with a lot more practical experience in that spot than me.
What Direct3D version did you employ after you hooked? I’m quite confident you must use Direct3D nine with WoW.
Usually you are able to commit a substantial amount of time debugging troubles that are resulting from away from day assemblies and so on.
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